![]() Veilstorms of highest intensity can culminate into a Malevolence, like the ones that almost destroyed the world during the cataclysmic First and Second Breaking. They cause an array of dangerous, confusing and backfiring effects (especially on casters), and can even randomly turn players into mindless monsters, Abominations. The Veilstorms - manifestations of the Veil, often triggered by high concentration of magic thus very likely to happen in bigger battles.The Depths will be very much connected with the state of the war "outside" - it will likely be opening it`s gates to the dominating Realm, tempting them to leave the battlefield and thus balancing the war. The Depths (and possibly some other dungeons!? ) - the travelling and shapeshifting, alive RvR dungeon full of PvE encounters (monsters, guards, and traps), treasures and resources, other players (including enemies) and other players playing as monsters.Dragons are also hinted at, but still unconfirmed. These will be there to populate the world with animals, guards, NPC helpers, monsters, spirits and so on. NPCs – Camelot Unchained is not devoid of Non-Player Characters.Swords, same as other items, will decay over time thus occasional repairs will have to be paid for. In this game, to make an "epic" sword you will, besides rare and/or expensive materials, have to find a highly skilled crafter - these will have their own class and leveling system, and you will likely be expected to pay for their services.īest anvils and materials will be either in the enemy territory or in The Depths - which will often be the same - and besides waiting for it`s gates to open to your Realm, escorting crafters and fighting might be necessary. There will be no classical PvE raids, no endgame bosses waiting for you on the bottom of an instanced dungeon, with your epic sword in their pocket Instead, areas with very valuable/rich resources might be guarded by big and tough monsters, but these will have no loot drops except for eventual scavenging/skinning.There will be no leveling by killing NPCs Instead, players will improve their stats and skills through RvR, Crafting, Building etc.This is what will NOT be in Camelot Unchained: What Is and What Is Not in the Game, ,, , Ĭamelot Unchained will have all kinds of NPCs (non-player characters) to kill, summon/capture or talk to - guards, animals, NPC helpers, spirits, pets.there will be dungeons and big monsters guarding important places or being killed for meat, scale or fur, just it will all revolve around RvR. 1 What Is and What Is Not in the Game, ,, ,.
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