Striking Strength: At least Wall Class, possibly Small Building Classĭurability: At least Wall level, possibly Small Building level, higher for his machines. Lifting Strength: Unknown (Can easily rotate around his sentries and dispensers) Speed: Athletic Human with Subsonic to Subsonic+ reaction speed (Should be comparable to current mercenaries, such as Pyro) Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery, Preparation, Weapon Creation, Can build teleporters, Carries hand grenades, his sentries can fire rockets, and can explode his buildings, EMP Grenades, and near 1972, CyborgizationĪttack Potency: At least Wall level, possibly Small Building level (Comparable to Sniper), higher with preparation Tier: At least 9-B, possibly 9-A, higher with preparationĬlassification: Human, Mercenary, Engineer, Surgeon Later on, in 1972 he had been hired once more by Gray Mann, and fought against the new mercenaries. He is equipped with the Railgun and Double-Barrel Shotgun, along with two powerful grenades, in order to engage enemies.Ĭoming from a family of brilliant inventors, he had been hired in 1930 by Redmond and Blutarch Mann to fight over the land left by Zepheniah Mann. He can upgrade and repair these items with his Wrench, which also serves as his unique melee weapon that can repair his teammates' Armor. His primary skill is erecting various buildings to support the team and for area denial. The Engineer is a playable class in Team Fortress Classic.
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